This LEGO Mindstorms Attachment has three gears, one frame and two axles. The goal of the attachment is to use the gears to change the direction in which the motion is transferred.
- 16 Nov 2014
These are the programs for our boxing robots and their Joysticks. They are made for a game of two fighters with their respective joysticks, fighting until one is knocked out or its "heart" touch sensor is punched by the other robot. The fighters require the two "leg" motors to be connected on ports B and C and the hand medium motors on port D. The touch sensors should be connected on port 1, however keep in mind that the game may be better without them. The distance sensor has no purpose in the program as it is used only for aesthetics. The joysticks require the motor for forward and backward to be connected on port B and the motor for left and right to be connected on port A. The touch sensor operates the hands and must be connected on port 4.
- 29 Oct 2018
Cable management is very important on each competition. Cables could get in the way of attachments, levers, different wheels and so on. Brick accessibility is also very important. Do not forget that the brick should be charged from time to time and that you should also be able to access the buttons.
- 13 Nov 2016
This project is for Hrutur - a LEGO Mindstorms EV3 Ram robot. The project includes two programs. The first one makes the robot go forward for two seconds and then detect if it has collided with something and if it has, it goes backwards for half a second. The second program is basically the same, but checks a lot more frequently whether the robot is hit, and is repeated in a loop. Both programs use motor rotation sensor to detect collision.
- 19 May 2019
A space telescope is astonishing, but it can’t beat the accessibility and simplicity of a college or science museum observatory – that is, if you know how and where to point it.
Rotate the observatory to a precise direction.
- Get the pointer tip completely in orange, or partly covering either of orange’s end-borders: 20 OR
- Get the pointer tip completely in white: 18 OR
- Get the pointer tip completely in grey, or partly covering either of grey’s end-borders: 16
- Possible Scores: 0, 16, 18, 20
- The result must be visible at the end of the match.
(mission descriptions source https://www.first-lego-league.org/)
- 31 Aug 2018
In this video I am building the five minute robot from LEGO Mindstorms and I am doing a short introduction on how to make the robot move forward and turn around. Throught this series I will be using mostly NXT-G as a programming environment.
- 08 Feb 2013
This course is designed for students, mentors and teachers that are completely new to LEGO Mindstorms EV3 robots and would like to start using them to learn, in classes or at competitions. It is quite different from previously built resources at FLLCasts because it makes no assumption on any previous knowledge and tries to introduce everything step-by-step.
These are instructions on how to build the:
- Inspection drone
- Support axles
- Coach Pins
- Precision tokens
- Dridge Entrace
- Bridge Top
for the FIRST LEGO League 2019-2020 City Shaper Challenge.
You can find more building instructions and tips and tricks about the competition on this page.
- 21 Aug 2019