How to use the controller display turn on block with SPIKE Prime Word Blocks software
This is how we can draw whatever we want on our robot's hub display!
- #2027
- 01 Jul 2022
This is how we can draw whatever we want on our robot's hub display!
Sometimes we want a part to move more, sometimes less. Here are the pins that can help with that!
Have you ever wanted your robot to move as fast as possible? Or slower? Here's how!
Have you ever needed to make an arc turn? Do you know what an arc turn is? Let's find out!
Here we will learn our first turn, namely a spot turn!
This lesson teaches lighter and more interesting material for students and combined with the fun blocks, they are often distracted. Here are some guidelines that may help you.
Sometimes we make a mistake in starting the robot and we have to stop it before its program runs out. Here's how to do it with a SPIKE Prime controller.
Have you had a block you want to delete? Or one you want to restore after deletion? Now you will find out how!
Most programs we write require several commands for the robot to execute in order to complete its task. Here's how to do it with SPIKE Prime Word Blocks software!
In this tutorial we will learn how to use tasks where we have to write text.
By default, the motors of the LEGO SPIKE Prime controller connect to ports A and B. What if we want to connect them to other ports? Here's how to change ports in the software.
In this tutorial we will learn what the start block does when starting the program and where to find it.
In this tutorial we will learn what the first purple movement block does.
In this tutorial we will do a deep dive on all the options of the first purple movement block.
What a teacher should know when giving tasks to students
Children tend to imitate. The easiest way to do something is to first see how it’s done. So, sit down and show your students how to program.
Here's what one of our robots looks like
In this video tutorial we follow a line 10 consecutive times. In this way we demonstrate whats the consistency that you could expect from the robot when following a line with a multi-states algorithm.
On the topic of following lines with a robot there is a way to make the robot follow the line a little more precisely. This method is called "Multi-states" program. Or at least we call it like this. In this tutorial you will see how we program 5 state for the robot line following program. This could be particularly important with FIRST LEGO League competitions where we must build consistent and reliable robots.
With this 10 runs we demonstrate the consistency and reliability that could be achieved with a LEGO Education SPIKE Prime robot and a 2-states simple line following algorithm. It is not bad. Still there are some things you should consider when using this program and one of the things is the use of the timers
In this video tutorial we demonstrate the classic algorithm for following a line with robots. It is widely used in FIRST LEGO League competition and could be applied to LEGO Education SPIKE Prime and to other robots also. The algorithm follows a line by moving to the left and to the right and trying to stay at the edge of a black line.
We use a sensor so the robot must be reliable and accurate right? Wrong. The robot is not reliable and accurate only because we use sensors and that's really important during FIRST LEGO League competition. There is a reason for this and in this tutorial we demonstrate and explain how the robot behaves with a basic use of the Motion Sensor to move straight. As a result you will learn why is it important not to stop at this stage and to go to the next level with more advance use of sensors.