

Wobble Line Following
This is the most basic line-following method, commonly known as the "ducky" line-following method.
- #2288
- 02 Aug 2024
This is the most basic line-following method, commonly known as the "ducky" line-following method.
Следването на линия е много често срещана състезателна категория. Ето как можете да започнете в него!
In this video tutorial we take a next step in programming reliable and consistent robots and this is to learn how to stop at a second intersection. We need this because most of the time when we want to reach a mission model on a robotics competition field, the model will be located away from us and we must use all kind of technique to reach it. In this tutorial - we stop at a second intersection.
In this video tutorial we demonstrate a really important concept for FIRST LEGO League competitions - you position the robot on the field with depending on timers and rotations. The issue with moving the robot for 10 seconds and then stopping is that every time it is in a different location. Same for rotations. The wheels will slip, the battery will change, something will happen and the robot will not be in the same place every time. This is not consistent and reliable.
In this video tutorial we show how you can build robots that position on the field consistently and reliably by following and line and then aligning to a line. We also demonstrate the concept of "double align" which is quite powerful and even if there were some mistakes they will be handled.
In this video tutorial we demonstrate the classic algorithm for following a line with robots. It is widely used in FIRST LEGO League competition and could be applied to LEGO Education SPIKE Prime and to other robots also. The algorithm follows a line by moving to the left and to the right and trying to stay at the edge of a black line.
This tutorial demonstrates how a robot could align to a black line. The code for the program is available in the course. Aligning to black lines is popular at robotics competitions like FIRST LEGO League as it is the primary way to know where you are on the field and to develop a program that is reproducible. The attachment uses Luly, a small LEGO Education SPIKE Prime competition robot with 3D building instructions as a robot base.