VEX EDR Intro. Turn right with the VEX robot
How does this construction of VEX EDR turn? It has two motors. Let's start with turning right
- #332
- 24 Mar 2017
How does this construction of VEX EDR turn? It has two motors. Let's start with turning right
In this tutorial we would introduce you to the concept of loops using this VEX EDR Robot. As a final result we would have a program that makes the robot move in a square and not by repeating the same instructions for move and turn four different times.
In this tutorial we demonstrate how accurate the robot is when we are moving it slow vs when moving it fast. The point of the tutorial is to show that moving slowly is generally much more accurate. It is not accurate enough for a FIRST LEGO League competition, but if you have to move without the use of the sensors you can at least move slow.
We start with the previous program where we made the robot move forward and turn. We continue in this tutorial with repeating the same RobotC instructions four times. Our goal is to make the robot move in a square.
By using the GamePad to control the arm with could lift it and return it back. The main problem with controlling the arm is that if you just use the motors you would hit the robot, bend the axles and breaks the gear wheels. We would use the distance sensor to make the arm move without hitting the robot.
The previous tutorial showed you how to copy/paste instructions in RobotC. The current video will introduce you to loops.
In this tutorial, we are controlling the FTC Tetrix robot with the two sticks of the same GamePad. The left stick is for forward and backwards, while the right stick is for left and right.
The more advanced task is to more in a polygon. This would require calculating the degree of each of the turns and RobotC is a language in which you could implement this math calculation very easily.
Control the hand of the FIRST Technical Challenge Push Bot robot with the GamePad bumpers.
In this tutorial, we set the task of implementing another figure with the robot - a triangle.