Starting EV3-G Software. Projects and Programs Pro Preview

Now we have to program the robot. The steps that we will cover are starting the software, writing a program and downloading it to the robot.

  • #364
  • 04 Feb 2017
  • 2:08

Find the EV3 icon on your desktop

The icon could be white for the educational version, or black - for the retail version of the software.

Creating a new EV3 project

In both versions, you must press the plus icon in the upper left corner of the program to start a new project.
All of your programs are organized into projects.

What is a project

Think of projects as a central store-place for all your programs related to one task/goal/context.
Initially the context is the lesson you are attending. Each lesson will have one project with a few programs that solve different tasks in the lesson.
Later on one project could store all programs for your competition robot.

Маке extra working space

After a project is opened, close the documentation pane by clicking on the black icon in the upper right corner.

English

As you've built the EasyBot EV3 and as you've connected the cables to the controller it's now time to program this robot. For programming we'll use a software on our computer and we'll connect the cable to the brick, the other end of the cable to the computer implement the software and download the program on the brick. Let's start with starting the software.

First, on your desktop find the Lego Mindstorms Education EV3 icon. And this is only if you're using Windows. So, you have this icon and click on it. When you click on it the Lego Mindstorms software will start and it has two different versions. It has an Education version and Retail version. My version is an Education version, so it might be a little different from yours but the program is used in the same way, you have the same menus. The first thing that you need to do is to click on this + sign here. This creates a new project. Think of projects as a container of all your programs. Think of project as something that contains all the experiments, all the tries, all the different tasks. In our course we'll use the project to contain all the programs in a single class. So, we'll just create new programs for the new experiments that we're doing with the robot. And this is how the software looks like and this is how you start it. It is most of the time a good idea to close this paint here because it takes some space from the screen that we can use to actually write the programs.

Courses and lessons with this Tutorial

This Tutorial is used in the following courses and lessons

Image for EV3 Phi. Introduction to robotics with LEGO Mindstorms
  • 92
  • 220:20
  • 36
Image for Instructors Remote Training
  • 136
  • 280:11
  • 156
Image for How to make the robot move
  • 24
  • 0
  • 11
  • 3d_rotation 0
Image for Robotics with LEGO - Level 1.0 - Adventure in Space
  • 126
  • 123:52
  • 150
Image for [In Development] The fun level - Game-oriented introduction to LEGO robotics
  • 50
  • 58:06
  • 32
Image for Lesson 1 - Introduction
  • 23
  • 3
  • 15
  • 3d_rotation 1
Image for Level A1. Introduction. Robotics with LEGO
  • 142
  • 133:42
  • 187
Image for Create and upload your first program
  • 8
  • 0
  • 1
  • 3d_rotation 0