Teacher's Note: Add a touch sensor without instructions
What is allowed and what is not when building without instructions.
- #432
- 03 May 2017
What is allowed and what is not when building without instructions.
Each palette contains programming blocks that share common purpose. We will cover most of them
As an exercise try to implement the calibration of the minimum and maximum values for a single sensor.
There are some things to be careful about when your students work with the brick.
In this episode I will show you how to program the touch sensor part of the LEGO Mindstorms education robotics sets. I have given answers to questions like - how the touch sensor works or how you can use it.
In this course, you will learn how to program the game "Keep 'em clean". This is a game where the player controls a number of "people" on the screen using movements detected by a camera.
Implement the program for array initialization.
Follow the video tutorials for initializing arrays and implement the program.
We encourage you to explore the software on your own.
Let's make a competition - there is a pole that the robot must turn around and return home.
This videos tutorials demonstrated the robot accuracy in 10 runs one after the other. 5 of them are with the robot moving slow and 5 are with the robot moving fast. See for your self what is the accuracy achieved only with the move blocks of the robot.
This video tutorial had a different idea than what we recorded. We planned for a push/pull attachment as we've shown such attachments for LEGO Education SPIKE PRIME and LEGO MINDSTORMS EV3. However, the issues with LEGO MINDSTORMS Robot Inventor set 51515 is that we could not figure out an easy way to build a push pull attachment that meets our criteria for an attachment. Because of this we made a slight modification on the idea and it is again push/pull attachment but not moving in a line but in a circle - circular movement.
We will take a look at the EV3 motors and will go into details about them
The task in this tutorial is to execute the program 10 times and to do it yourself. If you have your attachment then use it. If you have our attachment then use it. But execute the program 10 times and make sure that it works.
Sometimes the answer that you get by calculating seems not to be right. Is it the calculation that is wrong. Probably it is not the calculation, but something is happening with the robot.
Robots could do chores for us and they must consider the load of the cargo or the robot could be damaged.
Sometimes a good teacher needs a few tricks in his sleeve, so that he can surprise and entertain his students.
Our next robot is called CastorBot, because of the castor ball.
Time to experiment with the controller, the diode and the program that makes the diode blink. Don't be afraid to change the program. We've prepared a number of tasks for you in the course that you should definitely complete before moving forward.
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M05. EXTRACTION. On every robotics competition we have the challenge to collect, carry and return to base a number of objects. It is just in different way every time.
In this tutorial, we connect the Motorola phones to the Tetrix controller using the USB hub.
This video tutorial shows how the LEGO Mindstorms EV3 Handlebar Chopper Motorcycle robot works. See how fast it is.
Why we will never use seconds in our lessons.
In this lesson we will program our robot to display emotions!
Let us do a quick recap of the whole lifting mission and its solution
We will demonstrate with a robot what the acceleration is and the effects of high and low acceleration.
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M14. METEOROID DEFLECTION. The mission is a simple throw of a ball. But of course the ball should reach a specific mission model and arrive at a specific place. And that's always challenging.