EV3 Phi. The different palettes in LEGO Mindstorms EV3-G software
Each palette contains programming blocks that share common purpose. We will cover most of them
- #398
- 01 May 2017
Each palette contains programming blocks that share common purpose. We will cover most of them
The important task before the solution. If you haven't done it already, then attach a new axle at the front of the robot and extend the construction with gear wheels and axles to reach the two legs at the two sides of the robot.
You have the controller, you have the diode. The controller has a number of pins (holes). Where should you put the diode so that it starts blinking?
The small holes on the controller are called pins. On our controller we have 32 pins. The more pins that you have, the more elements you can controller with this microcontroller. For this video the interesting pins and 13 and GND
In episode 11 we looked at one of the most important topics for the competition - calibrating the light sensors. In this video I would like to show you how to use a more programmatic approach. This means letting the robot do the calibration on its own. Automatically.
This video tutorial had a different idea than what we recorded. We planned for a push/pull attachment as we've shown such attachments for LEGO Education SPIKE PRIME and LEGO MINDSTORMS EV3. However, the issues with LEGO MINDSTORMS Robot Inventor set 51515 is that we could not figure out an easy way to build a push pull attachment that meets our criteria for an attachment. Because of this we made a slight modification on the idea and it is again push/pull attachment but not moving in a line but in a circle - circular movement.
As an exercise try to implement the calibration of the minimum and maximum values for a single sensor.
Има няколко неща, за които да внимавате, когато учениците работят с брика.
In this episode I will show you how to program the touch sensor part of the LEGO Mindstorms education robotics sets. I have given answers to questions like - how the touch sensor works or how you can use it.
В този курс ще се научите да програмирате играта "Пази ги чисти". Това е игра, в която играчът управлява множество "хора" на екрана, като използва движенията си, засечени от камера!
Implement the program for array initialization.
Follow the video tutorials for initializing arrays and implement the program.
Насърчаваме ви да изучавате софтуера сами.
Let's make a competition - there is a pole that the robot must turn around and return home.
The task in this tutorial is to execute the program 10 times and to do it yourself. If you have your attachment then use it. If you have our attachment then use it. But execute the program 10 times and make sure that it works.
Sometimes the answer that you get by calculating seems not to be right. Is it the calculation that is wrong. Probably it is not the calculation, but something is happening with the robot.
Robots could do chores for us and they must consider the load of the cargo or the robot could be damaged.
Sometimes a good teacher needs a few tricks in his sleeve, so that he can surprise and entertain his students.
We will take a look at the EV3 motors and will go into details about them
This video tutorial shows how the LEGO Mindstorms EV3 Handlebar Chopper Motorcycle robot works. See how fast it is.
Our next robot is called CastorBot, because of the castor ball.
Time to experiment with the controller, the diode and the program that makes the diode blink. Don't be afraid to change the program. We've prepared a number of tasks for you in the course that you should definitely complete before moving forward.
This video tutorial contains a detailed explanation on how we accomplish the FIRST LEGO League 2018-2019 Into Orbit mission called M05. EXTRACTION. On every robotics competition we have the challenge to collect, carry and return to base a number of objects. It is just in different way every time.
Why we will never use seconds in our lessons.
In this tutorial, we connect the Motorola phones to the Tetrix controller using the USB hub.
Let us do a quick recap of the whole lifting mission and its solution
В това занятие ще програмираме робота да показва емоции!
We will demonstrate with a robot what the acceleration is and the effects of high and low acceleration.