Transporting cargo is a journey from beginning to end. Cargo often needs more than one form of transportation to complete the journey and reach a final destination.
- #1820
- 24 Sep 2021
- FIRST LEGO League Competition Sets
- FIRST LEGO League, FIRST LEGO League 2021-2022 Cargo Connect, Mission Models, FLL, FLL 2021, Tips and Tricks
Score
- If the truck has reached its destination, completely past its blue end line, on the mat: 10
- If the airplane has reached its destination, completely past its blue end line, on the mat: 10
- Bonus: If both of the above are true: 10
FLLCasts tip
In order to launch the plane and the truck so that they pass the blue lines, the levers must be lowered quickly (with a blow). They can also be pushed behind the blue lines in which case you can decide where to stop.
Курсове и занятия включващи този Урок
Този Урок е използван в следните курсове и занятия.
FIRST LEGO League 2021-2022 Cargo Connect solutions and review with LEGO Education SPIKE Prime
In this course, we demonstrate and explain example solutions for the FIRST LEGO League 2021-2022 Cargo Connect competition. Just like every year, we share solutions only after the season is over. In this course, you will find examples and principles of building attachments and will learn how to program consistent and reliable robots for each mission. You can follow the course, and as you go through each mission, try to replicate the solutions to understand the programs and explanations. Upon completion of the course, you will have many new ideas about how to approach the missions in every FLL robotics competition and how to help your team score more points.
Before starting this course, we suggest you go through the FIRST LEGO League robot game guide
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M04. Push with an attachment - Transportation Journey
In this video tutorial, we push two of the mission models with a pinless active attachment with gears. The goal is to push the mission models after the blue lines. This attachment is interesting as it demonstrates a non-straightforward idea of how we can push the mission models. We explain the Scratch program and how we use the motion sensors - you will learn how to turn to a specific angle by using the motion sensor.
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