Many teams have followed the same idea as the ELM team. To build a LEGO Mindstorms attachment for the robot and to lift the truck very lightly. In this way they could more the truck and place it in the special region. See what the ELM idea was.
- #282
- 05 Jun 2016
- 3:06
- LEGO MINDSTORMS, LEGO MINDSTORMS EV3
- Deliver, FIRST LEGO League, FIRST LEGO League 2015-2016 Trash Trek, Attachments, FLL 2015, EV3, Attachments, FLL, Construction
FIRST LEGO League Trash Trek 2015
Learn more about the competition by visiting our FLL 2015 resource page
English
The last mission that we'll look at in this series FIRST LEGO League 2015 Trash Treck is actually this mission with the truck. It's pretty interesting and kind of complex. So, let's discuss a solution and let's think of other ways to accomplish this mission.
So, when the team shared their solutions with us and we tried to run them for the truck it was not very stable as a solution. So, it worked quite a few times. So, we decided just to explain the idea and to leave it up to you to share your solutions so that we have a complete solution of this mission. Now, the goal of the mission is to somehow move this container after the end of this line, of this line of parts. And to also move the truck so that the truck can support the yellow container after the end of this line. You have this mission on two parts. The first part gives you, I think, 50 points and the second - 60. So, you can get a maximum number of points by somehow moving the truck and the container after this end of the line. But there is a problem because there is a small beam at the end of the line and when you are just pushing the truck what happens is that the truck moves over this part and it removes the container from the truck. And you cannot move the truck any further. I hope you can see it. It's a very nasty part here. And we must think of way to work around this, And what the team has thought about is just to lift the truck and move it on three wheels, not six wheels but on three wheels with an attachment. Then they just move and they move over this line. Let's see from another direction. They just move with an attachment, lift the truck so that it moves on three wheels, push it back and in this way they do not touch the end of this line here with the moving beam. But, of course, other solutions are also possible. This solution was not very stable. It worked a few times. So we decided not to record it. I'll be very happy if you share your solutions with us and all the users on FLL Casts. And we can do a video for your solution.
Курсове и занятия включващи този Урок
Този Урок е използван в следните курсове и занятия.

FIRST LEGO League Competition. Attachments
This course is a collection of materials for many of the attachments that we've built at FLLCasts before introducing courses. The videos were built as separate different attachments for different competitions and with the following course, we try to give it a structure.
- 60
- 347:26
- 0

FIRST LEGO League 2015 Trash Trek. Example solutions
In this series we will do a short demonstration on the FIRST LEGO League Trash Trek 2015 solutions by one of the teams. These are example solutions with good tips and tricks along with some interesting strategies and videos directly from the team
- 10
- 0
- 0
- 3d_rotation 0
FIRST LEGO League (FLL) 2015 Trash Trek. Review of solutions with explanations
These are a couple of structured examples and tutorials of how the missions for FIRST LEGO League 2015 Trash Trek competition could be accomplished. We've gathered recordings and explanations from which students and teacher can learn a lot. There are missions and attachment for dropping, carabiner, loops and other interesting and challenging robotics missions from the competition.
- 10
- 27:45
- 0
Example Solutions
In this series we will do a short demonstration on the FIRST LEGO League Trash Trek 2015 solutions by one of the teams. These are example solutions with good tips and tricks along with some interesting strategies and videos directly from the team
- 10
- 0
- 0
- 3d_rotation 0