Treadmill M11 Flip FIRST LEGO League 2020-2021 RePLAY Challenge

Picture of 1670-Treadmill-Scores

Description:

The robot spins the rollers to move the pointer as far clockwise as possible.

Scores:

If the robot spins the rollers so the pointer points to

  • gray: 5
  • red: 10
  • orange: 15
  • yellow: 20
  • light green: 25
  • dark green: 30

Note:

If a position is not clear, imagine a needle at the end of the pointer. The edge of a color counts as that color.

 

If the robot moves the pointer by touching the pointer, M11 scores zero.

Rules.

  • #1670
  • 31 Aug 2020

Fllcasts Tip:

This mission is perfect for many of the FLLCasts Box Robots , because they are tall and have more ground clearance. The robots could easily craw on top of the Treadmill.

You can use the wheels of the robot, without using an attachment. When the robots starts going backward the shaft of the mission model stops and the robot can go out of the mission model with ease.