Now we will create the first program in this course and we will make the robot move forward.
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- 04 Feb 2017
- 1:02
Which block to use
In order to achieve the task for moving the robot on its own, we need a programming block for movement from the green Action palette.
As our robot has two motors with wheels, we should use a block that controls both motors at once.
The first two blocks of the green action palette are blocks that control single motors.
The next two are Move blocks that control two motors at once.
Here we will demonstrate the simpler block of the two - the move steering block.
Adding blocks in the program
Click once on the block in the pallette and place it next to the start block so that a grey rectangle appears. Now click again and the block will snap at position. There is no need to hold the mouse button and drag.
English
After we start the software we'll build our program for moving forward.
In the software we have a pallet in the bottom of our screen. And there are different pallets here. We use the one that's with the color green and these are actions, actions that the robot could take. In this pallet we have a number of blocks so we'll just take the steering block. Click on it once then move it with the mouse until it snaps right here in the start of the program. And click it again. So, that's our first program. This will make the robot move forward. Do it yourself, implement it and drag and drop a new steering block at the start of the program.
Courses and lessons with this Tutorial
This Tutorial is used in the following courses and lessons
EV3 Phi. Introduction to robotics with LEGO Mindstorms
The things that you will be able to do with your EV3 robot by the end of this course are:
Freely move your robot towards desired target;
Avoid obstacles on the path of your robot using sensors;
Follow lines of any shape;
Detecting and picking up objects of any kind;
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First challenge - Yo Yo task
Overview of what is going to happen that part of the lessons.
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Instructors Remote Training
If you are working with students and you want to introduce Robotics to your class or you want to mentor a FLL team, but you are insecure about your technical knowledge in the Robotics field, then this is the right place for you. Having in mind teachers' busy schedule, we have design two different schedules and added an option to design one just for you. FLLCasts's Mindstorms EV3 Robotics Online Training is the perfect match for any teacher.
After the completion of each task the participant has to upload his solution for verification.
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How to make the robot move
Let's review the LEGO Mindstorms EV3 Intelligent Brick
The EV3 brick is the main computer of your LEGO robot and it has a display, a few buttons and various ports.
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Robotics with LEGO - Level 1.0 - Adventure in Space
The first level of the Robotics with LEGO curriculum for students in fifth to twelfth grades.
Various constructions with robots are built. Learn how to control the motors so that the robot navigates around the Moon and Earth in various ways. Getting to know the first two sensors. The robot can feel its surroundings with the help of the Touch sensor and avoid obstacles.
The Ultrasonic distance sensor can help the robot avoid obstacles. Students work with concepts like loop, degrees and medium motor. Robots can now do two different actions at the same time - while solving missions on a field, the third motor clears detected obstacles.
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Създайте и качете първата си програма
Children tend to imitate. The easiest way to do something is to first see how it’s done. So, sit down and show your students how to program.
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Level A1. Introduction. Robotics with LEGO
Introduction to robotics - The first level of the Robotics with LEGO curriculum for students in second, third or fourth grades. A journey in space, with robots. Various constructions with robots are built. Learn how to control the motors so that the robot navigates around the Sun, the Moon and Earth in various ways. Getting to know the first of the sensors. The robot can feel its surroundings with the help of the Touch sensor and avoid obstacles.
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Create and upload your first program
Children tend to imitate. The easiest way to do something is to first see how it’s done. So, sit down and show your students how to program.
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