Improving FLL Robot Game. Teacher Notes. Liftting the robot with a Rack
Using the rack depends on the experience of the team. Based on this a different number of gear wheels and racks would be used.
- #450
- 05 May 2017
Using the rack depends on the experience of the team. Based on this a different number of gear wheels and racks would be used.
The next step of lifting a robot to a mission model is to try to use a rack.
Съвети и често срещани грешки, когато трябва да свържете две греди.
Какво е разрешено и какво не при построяване на робота без инструкции.
Опитайте сами да поставите сензор за допир на робота.
By using the GamePad to control the arm with could lift it and return it back. The main problem with controlling the arm is that if you just use the motors you would hit the robot, bend the axles and breaks the gear wheels. We would use the distance sensor to make the arm move without hitting the robot.
Why we change the robots all the time and what to observe in each new robot.
A special fourth case for a turning with robots with two wheels.
Every turn is a circular motion and we will review the three types of turns from this point of view.
Each palette contains programming blocks that share common purpose. We will cover most of them
How important is it to have predictable behavior in your classes.
Как да бъдете сигурни, че изображението на дисплея ще се вижда, когато програмата приключи.
We will introduce a convention, an agreement, how and in which cases we are going to use each types of blocks.
How to control the arm of the push bot using the two triggers on the GamePad of the FTC Push Bot?
Как да потърсим и намерим неизвестна стойност с възможно най-малко опити.
Как да накараме робота да изчаква, докато програмата все още върви.
90-градусовото завъртане на робота е различно от 90-градусовото завъртане на мотора!
Как да поддържаме дисциплина в клас и как да ободряваме учениците.
Why we will never use seconds in our lessons.
Нека се научим да използваме блокчето на звука.
Pivot turns require fractions of rotations, a number between 1 and 2. Sometimes it is more convenient to use degrees.
In the software, you can change the "move block" to use degrees.
Ще ви покажем най-точния и надежден начин за завиване с робот.
Как да използваме блокчето за дисплея, за да показваме изображения с EV3-G софтуера.
In this tutorial, we are controlling the FTC Tetrix robot with the two sticks of the same GamePad. The left stick is for forward and backwards, while the right stick is for left and right.