Fish head from LEGO Mindstorms EV3
This is a module that looks like a fish's head. It uses a touch sensor for a mouth and is otherwise purely cosmetic. The module is used in Piscis - a LEGO Mindstorms EV3 Fish robot.
- #974
- 24 Jan 2020
This is a module that looks like a fish's head. It uses a touch sensor for a mouth and is otherwise purely cosmetic. The module is used in Piscis - a LEGO Mindstorms EV3 Fish robot.
This is a cool scissor mechanism that looks like the sting of a scorpion. It is powered by a medium motor and at the top there is a touch sensor, to detect if something has been stung! The sting is used in Scorpion - LEGO EV3 Robot.
This module is made to look and move like a real ship's sails! The module consists of two masts that are connected so that they move together. The back mast is connected to a medium motor that can move all sails and is also connected to a gyro sensor, that can detect if the whole ship is rotated. This module is used in Yolanda - LEGO Mindstorms EV3 Sailship robot.
This is a module that is made to look like a mantis' pincers and head. The pincers are powered by a medium motor and the head has an ultrasonic sensor for eyes. This module is used in Mantissa, a LEGO Mindstorms EV3 mantis robot.
This module is made to look like a head of a ram made with LEGO Mindstorms EV3. It uses an ultrasonic sensor, which points down as if it is going to attack, as the eyes of the head. It can be combined with other modules to create the perfect ram robot!
This is a mechanical cannon that uses the mechanical strain on the plastic LEGO beams to shoot a ball. Because of that the Ball size is very important. It is made to work with standard balls for a ball pool and even better with 41250 52mm LEGO Ball. The mechanism is powered by an EV3 Large motor.
This is a robot, designed to easily lift a cup, while still holding it upright. The robot uses one motor attached to the brick to lift the cup to any angle you want. The cup we have added is purely cosmetic, but with a few adjustments, you can make it lift real cups. Be careful around liquids though!
This program is for Susan and Mark - a LEGO Mindstorms EV3 T-Rex chasing a car. The program makes the T-Rex wait for the car to reach a certain speed, and then attack it. This is made to resemble the T-Rex's said inability to see slow moving things. The goal of the program is to get the car's cable to stretch, while moving it by hand, when its wheels are turning and without the T-Rex noticing. The detection is made using the current power option on the motor rotation sensor.
This program is for Cardiidae - a LEGO Mindstorms EV3 Clam robot. It provides a solution for the final tasks in Lesson 1, level D1. It makes the clam robot detect when it is being opened and then to close itself.
Chronos means time in Greek.
What's the time? Time to build a cool robot! This robot is made to look like a clock. The two hands are each connected to a motor and are positioned between the two motors. This makes it simple to build, while also being effective in showing how a clock works.
An example program moving the seconds and minutes hands of the clock can be found here.
An example program designed to teach children to read the clock can be found here.
In this course, you don't need robots and programming. In this course, students will experiment with physical and chemical concepts, like balance, forces, gravity, inertia, temperature, ratios, and others.
Motivated by the five-minute robot, this robot has its own rails!
Larvy is a SPIKE Prime robot, that moves like a larva or caterpillar. The robot has a Large motor, that contracts and expands it! Using the two medium motors, it turns 4 tyres to their side and upright whenever it wants, so that it can move forward!
A program for the robot can be found here: Program for Larvy - LEGO SPIKE Prime robot
This program makes Larvy - LEGO SPIKE Prime larva robot move forward indefinitely! The movement of this robot is very interesting as it works like a caterpillar or larvae! The program works by repeating 3 movements every cycle of the loop:
You may notice that every movement command does two things, or the same thing but a different direction. That is done using a variable that is either 1 or -1, and that gives the direction that the motors should move. This variable is also used to determine which motor should use full power and which shouldn't so that the robot doesn't break itself!
Swing game is a SPIKE Prime robot that is a game played by two people. The goal of the game is for both LEGO people to reach the center of the swing, without it tipping over on either side. The LEGO poeple are placed on motors, connected to two technic gear racks, that move along the swing. The motors are moved by two controllers, one using a color sensor and one using a Large motor. If one of the LEGO people moves too far without the other doing the same, the swing will tip and game over! Good luck and have fun!
This program makes Swing game - LEGO SPIKE Prime robot move the two people according to the input from the controllers!
The color sensor controller uses the colors on the plate above it to determine how to move the LEGO person. If the color is blue, it moves forward, if its purple, it moves backwards, otherwise - it stops!
The motor controller has a similar program, if it has turned more than 30 degrees forward, the LEGO person moves forward, if it has turned more than 30 degrees backward, the LEGO person moves backward, otherwise - it stops.
The goal of the game is for both LEGO people to reach the center, without the swing tipping to either side! Good luck and have fun!
Big Wheelster, as his name suggests, is a robot with a big wheel! The Big Wheel is made out of the SPIKE Prime Baseplates. The robot also has an interesting steering mechanism! At the front we have added a touch sensor, to detect an obstacle and hopefully avoid it.
This program makes Big Wheelster - LEGO SPIKE Prime robot move forward until it bumps into something! This robot has one big wheel controlled by two medium motors, what's interesting is that the motors need to move opposite directions to make the wheel turn! That is why we have made a My Block to controll the robot. It has the option to move for a set rotations or indefinitely(if you put it to 0 rotations). It also has a logic option for the direction that the robot should move, so 1 = forward and 0 = backward.
The program makes the robot turn backwards after it bumps into something, using its back wheels to make sure it doesen't bump there again!
This program makes Tohuru - LEGO SPIKE Prime owl robot move like an owl! What does an owl move like? Well, we decided that an important part of an owl's life is that it holds strong onto a branch! So the first part of the program makes the robot hold onto anything that is between its two wheels. After the owl starts spinning his head and searches for the closest object to him. Then he stares at it menacingly until it moves away!
Tohuru, from Maori, means owl.
Tohuru is a SPIKE Prime robot, that holds onto an edge and looks at the nearest object! It uses two medium motors to grip an edge between two wheels. In addition it has a head made out of an ultrasonic sensor, attached to a large motor, which allows it to turn 360 degrees! And most importantly, it looks like an Owl!