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- 01 Nov 2022
Този Програма е използван в следните курсове и занятия.
To successfully advance at competitions we need to understand two concepts - how to reliably and consistently navigate the field and position the robot exactly where we need it to be on every run, and how to build attachments that would accomplish a mission model once we have reached it. This course is focused on the first part. The second part is the whole FLLCasts platform, but start at FIRST LEGO League with LEGO Mindstorms Robot Inventor. "Challenge" competition for 9-16 years old. Check also the course for SPIKE Prime that was the inspiration for developing this one.
The goal of this course is the help you learn to program LEGO Robots using Scratch and make them behave consistently and reliably during competitions. As a language we use LEGO MINDSTORMS App Word Blocks which is based on Scratch. We look at a lot of concepts that could be used for FIRST LEGO League and World Robot Olympiad competitions - eg how to follow a line fast, slow, in a smooth way, with 5 states. Also how to align to lines, how to do double alignment, how to keep a straight line with motion sensor.
In this video tutorial we are demonstrating the impact of slow and fast acceleration on the robot. In the Scratch program there is an acceleration block for fast and slow acceleration. The robot behaves in different way. Let's explore them so that you know what to use for FIRST LEGO League competitions.