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Download- #tcq5am
- 10 Apr 2024
This Program is used in the following courses and lessons
To successfully advance at competitions we need to understand two concepts - how to reliably and consistently navigate the field and position the robot exactly where we need it to be on every run, and how to build attachments that would accomplish a mission model once we have reached it. This course is focused on the first part. The second part is the whole FLLCasts platform, but start at FIRST LEGO League with LEGO Mindstorms Robot Inventor. "Challenge" competition for 9-16 years old.
The goal of this course is to help you learn to program LEGO Robots using Scratch and make them behave consistently and reliably during competitions. As a language we use LEGO MINDSTORMS App Word Blocks which is based on Scratch. We look at a lot of concepts that could be used for FIRST LEGO League and World Robot Olympiad competitions - for example, how to follow a line fast, slow, in a smooth way, with 5 states. Also, how to align to lines, how to do double align, how to keep a straight line with a motion sensor.
Unfortunately, LEGO discontinued the robot series during the making of this course which is why it's kind of shortish. You could use the SPIKE Prime course for a more in-depth analysis.
With this first tutorial on the Motion Sensor in the LEGO MINDSTORMS Robot Inventor course we demonstrate the basic algorithm for moving in a straight line with the Motion Sensor. From here all the other algorithms are modifications, and if you know the basic it will be easier to tweak the behavior for your particular challenge